CFP – DIGRA 2019 KYOTO JAPAN – Game, Play and the Emerging Ludo Mix

DiGRA 2019 
Ritsumeikan University, Kyoto, Japan
August 6-10, 2019

Call for Papers
‘Game, Play and the Emerging Ludo Mix’

 

Media mix (wasei-eigo, メディアミックス or ‘media mikkusu’) bears a particular meaning in Japanese popular culture originating from anime production and consumption in the 1960s. Similarly to cross-media, media convergence, and transmediality, it refers to ways of presenting, representing, and sharing content on different platforms and media allowing dynamic communication between them. Media mix is best seen as a commercial approach as it was conceived to improve advertising strategies through heavy reliance on characters. Of particular importance for media mix are Intellectual Properties that link together various media products and entertainment services across technologies and platforms from TV to toys and game arcades. Its anime origins also bring along a range of analogue formats and outlets as parts of media mix. Conventionally, digital games are seen as one of these possible outlets.

In DiGRA 2019, we invite contributors to consider the possibility of ‘ludo mix’ where games and play increasingly occupy the focal point of such a diversified distribution and consumption model. Ludo mixes may include several versions of a game or several different games together with other content thus resulting in novel media ecologies, business models, and development and consumption cultures.

More details here – http://www.digra2019.org/call-for-paper/

Immersion Fellow Opportunities

The South West Creative Technology Network are offering 24 paid fellowships to people from industry and academia to think deeply about the potential, challenges and opportunities in the realm of immersion.

We are looking for people who combine an original R&D perspective on the theme with an open and exploratory approach. Fellows will work individually and within a cohort to engage in deep thinking, discussion and critique; drawing out potential opportunity and challenging current assumptions. They will be supported to spend time on an individual line of enquiry, developing new knowledge that can be shared with the cohort and more broadly.

Fellowships run from September 2018 through to July 2019, but time commitment for Fellows will be significantly front-loaded to the period September to December 2018. Academics must be based at one of our University partners, others will have a connection to the South West.

Each Fellow will receive a £15k bursary to support time and research costs.

More details here – https://www.watershed.co.uk/studio/opportunities/apply-be-immersion-fellow

British Digra Discord Channel

As discussed as the annual meeting in June at the bDigra Conference we were asked to explore a method of communication and community that would allow information about events to be shared easily – the community voted and here is the discord channel you overwhelmingly voted for. We would continue to maintain the website (http://bdigra.org.uk/) and promote the e-mail list (http://mail.digra.org/mailman/listinfo/uk).

Hopefully this will work as a way to continue the conversations, share events and scholarly things that started at the 2018 conference and work to build to community. The link is here – https://discord.gg/bQuGQcF

Paper Paramedic Invitation

Dear all, as part of BDiGRA’s remit to encourage new voices in Games Studies, we are offering a series of ‘Paper Paramedic’ sessions at this year’s BDiGRA conference (14th – 15th June, Staffordshire University, UK). If your paper was rejected, or if you simply did not submit a paper because you lacked confidence, or if you want advice on a paper that’s ‘almost but not quite’ there, BDiGRA will be running sessions to address this. The sessions are sign up in advance, and you will also need to send us a copy of your work when you apply.

On the first day, our mentors will work with you to give advice on your paper, including ways to improve your writing, ways to make your paper align to the various requirements needed to submit a conference paper, and will work with any feedback you’ve already had on your work. On the second day of the conference, we will run a series of abstract sessions similar to those taking part in the main conference, where you will present your work in a short session, and then discuss feedback / your work with the rest of the conference in an informal context (no powerpoint presentation required!).

If you are interested in taking part in this, please submit your work to britishdigra@gmail.com. Spaces are limited, so please get in touch if you want to take part. Note we are not taking research proposals for these sessions – the work must be something specifically intended for a conference presentation or publication. Early scholars will take precedence in our selection process (we will also take into account the mentors we have available and their subject areas within Games Studies).

Please mail britishdigra at gmail dot com if you are interested in applying.

Sign up for BDiGRA 2018 here:

https://www.eventbrite.co.uk/e/british-digra-conference-2018-tickets-44834192276

We hope to see you there!

The B DIGRA 2018 team.

Tickets for British Digra 2018 now on Sale

With the call for papers closed and reviewing underway we’re pleased to announce that tickets are now on sale for British Digra 2018 at Staffordshire University, Stoke on Trent, ST4 2DE

Tickets are onsale via eventbrite here – https://www.eventbrite.co.uk/e/british-digra-conference-2018-tickets-44834192276

Lunch will be included on both days and a social event is being organised on 14th of June

Further details of the programme are just being finalised and will be released shortly.

A Facebook event for the conference is here too

British Digra 2018 – deadline extension – Now April 3rd 2018

The team at British Digra, being hosted this year at Staffordshire University in Stoke-on-Trent have been so busy planning we’ve only just noticed our call for papers deadline (http://bdigra.org.uk/events) falls in the Easter Bank Holiday –  With this in mind the team have decided to extend it until midnight on Tuesday April 3rd 2018.

Full details of submission specifics & paper template can be found here – http://bdigra.org.uk/events

We’re looking for submissions of the following types:

  • Full papers, of 5000 – 7000 words, to be presented as papers in a panel session.
  • Abstracts of 500 words, to be presented in a series of quickfire round table sessions.
  • Discussion panels – to be submitted as precis of approx 500 – 1000 words underlining core objectives and aims.
  • Workshops to last approx half a day – to be submitted as precis of approx 500 – 1000 words underlining core objectives and aims.

Any questions please direct them to BritishDigra@gmail.com

An ECR’s Guide to British Digra

Here at British Digra we’re really keen to make our events a really welcoming new voices to Game studies – so we asked Dr. Ying-Ying Law of Staffordshire University, our hosts this year, about her experiences last year at our Salford event:

Ying-Ying’s Blog – British DiGRA

Conference season… a term that begins around this time of year, where most people are either busy writing papers, reviewing abstracts, or both… followed by the conferences itself, which usually happens over summer holiday. I have always been quite frightful when it comes to conferences – What shall I write about? What happens if I don’t get accepted? What happens if I do, then what? And finally, why am I doing this? So I’ve decided to write a blog post about my experience presenting at conferences, and I would also like to make a disclaimer, that I am a British DiGRA (BDiGRA) organiser this year, so I will be promoting the event itself (at the end) –  but please keep reading!

 

What shall I write?

This is a common question, as most academics may be writing on research they’re already working on, it could be an exploration of ideas, or it could even be something that has become very relevant in the world of games studies. Usually, what you submit is generally aligned with the theme of the conference. Does it match? If not, can you make it match? And will that draw out interesting ideas? For instance, this time last year I wrote an abstract piece to BDiGRA on female gamers and esports – I wanted to write a full paper, however, I was unsure how to expand my work – after presenting my work last year, I have taken away feedback to work on a full paper for BDiGRA this year. Therefore, it is important to highlight that it isn’t considered ‘shameful’ or ‘cheating’ to submit an abstract piece, instead it is encouraged to present your work you are interested in researching at conferences, and use it as a platform to explore ideas in a friendly environment and connect with the academic community.

What happens if I don’t get accepted?

If you have received an apology email that your abstract or paper has been rejected, it is important to not take it personally. This doesn’t mean your work was bad – as a conference organiser, there are only a certain number of days a conference is run, with so many slots and places available. For instance, DiGRA 2018 had over 300 submissions in the ‘general track’ this year. Hence, not everyone can be accepted and this is one of the reasons why we have a review process. Also, even if you don’t get accepted, the feedback from reviewers are insightful and useful for reflective purposes to improve your work and you can consider submitting to other conferences with a similar theme.

What happens if I get accepted, then what?

It’s wonderful news when you find out your abstract or paper has been accepted, but at the same time, it can also be a lot of work. From my own experience, I sometimes panic when I find out I’ve been accepted, because there’s a lot of things to organise; from checking your availability, booking accommodation and travel, not forgetting to register (early – for the early-bird fee), meet the deadline to make corrections, submit your presentation slides and practice, practice, practice!

Also, once you have received the full schedule of the conference, it’s also worth spending time looking at other key speakers/ speakers work to become familiar with their research and explore what gaps within the literature of game studies other academics are making their contribution towards – and if you have any questions about their work, conferences are a great opportunity for those questions to be answered.

Why am I doing this?

Finally, why am I doing this? Despite having previous experience presenting at a number of conferences, I’m not a great presenter – I regularly prepare a script to read (word from word) to my audience and hide behind my A4 sheets of paper.

As I previously mentioned, this time last year I submitted an abstract to BDiGRA, and I presented my work at a round table discussion (so, no PowerPoint slides – which meant no pieces of paper to hide behind) and I was told by Dr Esther MacCallum-Stewart to be my awesome self, and present my ideas – so I decided to do this without a script. To my surprise, I had a much better experience talking about my work to others in a more intimate setting (a round table of 10-15 people) – I felt relaxed and confident. I also felt glad that I wasn’t presenting a paper, as that required a PowerPoint presentation, but this time, I feel ready for it (fingers crossed my paper will be accepted).

So why do I still put myself in a situation where I often worry that my mind would go blank, others would think my ideas are irrelevant, and that it might be a ‘grilling’ process? Because it’s not like that, instead, it’s a place where you can be your awesome self and present your ideas in a friendly environment with like-minded individuals. It’s also an excellent opportunity for collaborative work with others too – so it’s always useful to have some business cards ready!

Finally, for those who are interested to submit to BDiGRA this year, we welcome submissions to our super friendly conference, including first time submissions and postgraduate research submissions. Also, we offer a mentorship scheme for those who seek guidance with their submissions, as well as offering mentors an opportunity to provide guidance to mentees – for more information about our mentorship scheme, please email: britishdigra@gmail.com  

 

Thank you for your time reading my blog post! And I hope to see you at British DiGRA 2018!

Dr Ying-Ying Law

Gaming and the Arts of Storytelling

9:00-18:00 9th May 2018 – Abertay University, Dundee, UK.

The relationship between narrative and games has been contentious across popular, academic and developer discussions. If we shift the critical question to the closely related term ‘storytelling’, what new perspectives arise? This symposium brings together scholars specialising in literature, museology, comics, videogames, cinema, history, artificial intelligence, fine arts and other fields to examine contemporary storytelling through the lens of gaming.

Keynote: Professor Espen Aarseth (ITU Copenhagen).

Full CFP (deadline passed): https://www.academia.edu/35805174/Gaming_and_Storytelling

Thanks to Abertay University’s School of Design and Informatics for generous support of this symposium.

CfP – GAME‐ON’2018

Conference Aim

The aim of the 19th annual European GAME-ON® Conference (GAME-ON®‘2018) on Simulation and AI in Computer Games, is to bring together researchers and games developers in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME-ON®‘2018 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modalaspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning.

Details of the ocnference are here – https://www.eurosis.org/conf/gameon/2018/index.html