DiGRA 2018 – The Game is the Message – CFP

The Game is the Message

http://digra2018.com

July 25-28, 2018

Campus Luigi Einaudi, Università di Torino, Turin, Italy

Lungo Dora Siena, 100 A, 10153 Turin, Italy

Conference chairs: Riccardo Fassone and Matteo Bittanti

Games have long since moved out of the toy drawer, but our understanding of them can still benefit from seeing them in a wider context of mediated meaning-making. DiGRA 2018 follows Marshall McLuhan, and sees games as extensions of ourselves. They recalibrate our senses and redefine our social relationships. The environments they create are more conspicuous than their content. They are revealing, both of our own desires and of the society within which we live. Their message is their effect. Games change us.

To explore this change, we invite scholars, artists and industry to engage in discussions over the following tracks:

– Platforms

Game platforms invite new textualities, new technologies and new networks of power relations. Game structures, their integration with and use of the technology, as well as the affordances and restrictions offered by the platforms on which they live, influence our experience of them.

– Users

Games invite new relations between their users, and players strive for and achieve new modes of perception. This reconfigures our attention, and establishes new patterns and forms of engagement.

– Meaning-making

The connection between a game and its content is often interchangeable – a game is clearly recognizable even if the surface fiction is changed. But games still produce meanings and convey messages. We ask, what are the modes of signification and the aesthetic devices used in games? In this context we particularly invite authors to look at games that claim to be about serious topics or deal with political and social issues.

– Meta-play

The playing of the game has become content, and we invite authors to explore spectatorship, streaming, allied practices and hybrid media surrounding play and the players. How can we describe and examine the complex interweaving of practices found in these environments?

– Context

Games are subject to material, economic and cultural constraints. This track invites reflection on how these contingencies as well as production tools, industry and business demands and player interventions contribute to the process of signification.

– Poetics

Games are created within constraints, affordances, rules and permissions which give us a frame in which games generate meaning. Games have voice, a language, and they do speak. This is the poetics of games, and we invite our fellows to explore and uncover it.

– General

Games tend to break out of the formats given them, and so for this track we invite the outstanding abstracts, papers and panels on alternative topics to the pre-determined tracks.

We invite full papers, 5000 – 7000 words plus references using the DiGRA 2018 submission template (http://www.digra.org/?attachment_id=148233), extended abstracts (from 500 words, maximum 1000, excluding references), and panel submissions (1000 words excluding references, with a 100 word biography of each participant). Full papers will be subject to a double-blind peer review. Extended abstracts will be blinded and peer reviewed by committees organised by the track chairs. Panels will be reviewed by the track chairs and the program chairs. General inquiries should be addressed to Riccardo Fassone – riccardo.fassone AT unito.it. Artist contributions, industry contributions, performances or non-standard presentations should be addressed to Matteo Bittanti  – matteo.bittanti AT iulm.it .

Submission will be opened December 1st, 2017, and the final deadline for submission is January 31st 2018. The URL for submissions is https://easychair.org/conferences/?conf=digra2018 .

Program chairs are

Martin Gibbs, martin.gibbs AT unimelb.edu.au, University of Melbourne, Australia

Torill Elvira Mortensen, toel AT itu.dk, IT University of Copenhagen, Denmark

Important dates:

  • Submission opens: December 1st, 2017
  • Final submission deadline: January 31st, 2018
  • Results from reviews: March 1st, 2018
  • Early registration deadline: March 15th, 2018
  • Reviewed and rewritten full papers final deadline: April 15th, 2018

British DiGRA conference 2018 – call for hosts

Following the successful first British DiGRA conference, hosted by Salford University in May this year, the British DiGRA Board are pleased to invite parties interested in hosting the next conference to apply via the form below:

https://goo.gl/forms/dcvHD16e9HNZcoy52

Applications should be submitted by 5pm on Friday 15th December, 5pm on Sunday 14th January with the conference expected to run sometime between late-April and June 2018. As soon as possible following the closing date, the Board will select a host from the submitted applications.

Queries may be addressed to Esther (neveah@gmail.com) or Matt (Matthew.Barr@glasgow.ac.uk). Applicants are encouraged to review the Inclusivity Policy: http://bdigra.org.uk/inclusivity-policy

After VR: the archaeology and potential of immersive media

13:00 – 18:00, 1 November 2017, Harvard Lecture Theatre, Winchester School of Art

Event details – More details here

For more information regarding this event, please email Dr Seth Giddings at S.Giddings@soton.ac.uk .

Taking the recent revival in commercial, popular, and academic interest in virtual reality and augmented reality technologies and applications as a prompt and a provocation, this event will present current research on the genealogies, realities, and imaginaries of immersive media in art, industry and popular culture before and after the screen.

A symposium at Winchester School of Art, University of Southampton on Wednesday 1st November, hosted by the Transforming Creativity research group and AMT (Archaeologies of Media and Technology research group).

Speakers will include:

Jenna Ng (University of York)
Helen W Kennedy (University of Brighton)
Michael Goddard (University of Westminster)

The event will be convened by Seth Giddings, with Jussi Parikka as respondent

Lincoln Games Research Network Inaugural event

The newly formed Lincoln Games Research Network are hosting a free 1-day symposium event on 10th November 2017, with a range of external speakers and activities.
http://games.lincoln.ac.uk/?page_id=1647

To attend, please contact Jussi Holopainen (jholopainen@lincoln.ac.uk) or Patrick Dickinson (pdickinson@lincoln.ac.uk).

Schedule:

9:00 – 9:50 Keynote Speaker: Dr. Ben Kirman, University of York (Jackson Lecture Theatre), “Weirding games”.

10:00 – 10:50 Keynote Speaker: Dr. Sebastian Deterding, University of York (Jackson Lecture Theatre), “Outside the box: toward an ecology of game enjoyment”.

10:50 Coffee Break. Note: Remaining Sessions in INB 1103, intLab Research Room.

11:20 – 11:40 Speaker: Dr. Paolo Ruffino, University of Lincoln.

11:40 – 12:00 Speaker: Dr. Aki Järvinen, Sheffield Hallam University.

12:00 Break for Lunch

13:00 Research Speed Dating, Professor Antonella de Angeli, University of Lincoln

14:00 Game Ideation Session, Dr. Richard Wetzel, University of Lincoln

15:00 – 15:20 Speaker: Dr. Khaled Bachour, University of Lincoln

15:20-15:40 Speaker: Dr. Elisa Rubegni, University of Lincoln

15:40 Coffee Break

16:00 Play Games!

Platform Talk Series

Next Talk: 19th Oct., Dundee

Abertay University is happy to announce its second guest lecture in a monthly series of talks called Platform. On the 19th of October (5-7 p.m.), the School of Arts, Media and Computer Games is hosting Riccardo Fassone from Torino, who will present on Ludic Closure. A Study of how games end.

Come and join us. You can also follow us on Facebook.