University of Glasgow: 16th-17th July
ludicliterature.blog
It is our pleasure to invite
your paper submissions to Ludic
Literature: The Converging Interests of Writing, Games and Play. The two-day
symposium is funded by the Scottish Graduate School of the Arts and Humanities
(SGSAH) and will be held at the University of Glasgow on the 16th-17th
of July.
Ludic Literature’s purpose is to collide perspectives from contemporary
literary writers and theorists; game studies theorists and video game
developers to explore the essentially ludic element of constructing texts, be
they games, literary productions or other works of art. By exposing the often-hidden
process of textual construction, the conference seeks to present the
playfulness at the heart of producing meaning-making texts. As such, we wish to
bring those who create and interpret these texts together, giving equal voice
to academic and industry concerns to enable cross-institutional collaborations
and partnerships that blur the boundaries of writing, games and play. To begin
the conversation, day one provides a selection of academic papers, finishing
with a roundtable discussion between writers and game developers on the
converging interests of their work. These interactions will inspire day two’s
event: A ‘literature’ jam where an assetless video game – provided in
collaboration with Abertay, Edinburgh and Glasgow universities – will be
transformed into experimental video games by the symposium’s participants using
assets provided by the organising committee. We welcome ten-minute papers that
are encouraged to approach, but are not limited to, the following topics:
– Analysis of literary games or ludic literature
– Intersectionality through the converging
interests of writing, games and play
– The playful nature of semiotic choices in video
game and literary textual construction
– Methods for reckoning with subversive literary
and video game textual choices
– Methods for analysing ‘shifting’ texts or
textual practices (early access video games, public textual editing)
– The (dis)similarities between textual creation
in video game and literary forms
– The (dis)similarities between indie/AAA game
development and writing
– Uncovering the processes and cultures of
writing and game development for qualitative analysis
– Accounts and critiques of literary and video
game collaborations
– The ontological and phenomenological
implications for literary and video game textual creation when figured as play
– Presentations of creative works invested in the
converging interests of writing, games and play
Guide for submissions
Please submit a 100 word abstract detailing the subject of
your paper and a 50 word bio to ludicliterature@gmail.com
(please submit as one word document and not as a PDF).
Deadline for submissions: July 5th 2019
Attendance
If
you would like to attend Ludic
Literature, please confirm your interest by following the link: https://ludicliterature.eventbrite.co.uk and downloading or printing your ticket.
Attendance is free and there are provisions for SGSAH affiliated postgraduate
students to reimburse their travel expenses.
For enquiries regarding the programme, please contact ludicliterature@gmail.com and visit
ludicliterature.blog for more details.
Organising Committee
Alexander
Tarvet (Abertay University)
Francis Butterworth-Parr
(University of Glasgow)
Zack Abrams
(University of Edinburgh)
We look forward to seeing you at Ludic Literature.