BDiGRA 2026 – University of South Wales, Cardiff – Conference Announcement and Call For Papers

Who We Are and Why

University of South Wales will be hosting the BDiGRA 2026 conference in central Cardiff in late June/July

Building on the previous BDiGRA theme, “What is British Game Studies?”, this year we seek to expand the conversation through two interlinked ideas: periphery and identity.

With the first-ever BDiGRA event in Wales, we aim to foreground the conditions of developers, makers, cultural critics, and researchers working within and around the edges of British games culture. Our intention is to foster discussion about the unique identities, challenges, and creative opportunities that arise from the peripheries – be they geographic, cultural, political, or industrial.

In doing so, we hope to punctuate a space for discourse that contributes to broader national and global conversations on game studies.

And, truthfully, we also miss the playfulness of fringe and underground events that brought us together over the years and would like to revive some of that creative spirit. 

 About the Conference

The conference will take place in June 30 and July 1st 2026 and will feature:

Invited keynotes
Workshops and roundtables around the central themes
Lightning talks for short-form research presentations
Traditional conference presentation
Exhibitions, demos and workshops

The event welcomes participation from academics, industry professionals, and other relevant communities.

Hybrid attendance options will be available: live streaming for delegates unable to attend in person, and video presentation options for remote speakers.

Submission Tracks

Track 1: Lightning Presentations

Format: 5-minute lightning talks showcasing emerging or experimental research

 Submission: Abstracts of 200 words

Send to: bdigra2026-cardiff@southwales.ac.uk  
Subject Line: Lightning

Track 2: Traditional Conference Presentations

Format: 20-minute paper presentations

 Submission: Abstracts of 500 words

Send to: bdigra2026-cardiff@southwales.ac.uk  
Subject Line:Papers

Track 3: Exhibition & Demos & workshops

Format: Interactive installations, playable prototypes, creative works,  visual exhibits, workshops

Submission: 300-word description including technical requirements and intended audience experience* within reasonable resource limits

Send to: bdigra2026-cardiff@southwales.ac.uk  
Subject Line : Exhibitions, Demos, Workshops

Equity and Access:

To ensure a fair distribution of opportunities, no author may present more than two contributions (including single and joint-authored submissions).

Conference Themes

Identities at the Periphery

 Identity runs through all the conference themes, while the periphery provides the critical lens through which we explore non-mainstream, marginalised, and hyper-local practices.

Anchored by discussion from and around communities of producers, players and commentors

We situate, but not exclusively, discussions on video game creation within the nations and regions of the UK – focusing on knowledge exchange, industry collaboration, and research-driven design practice.

We seek to examine peripheral player cultures; festivals, fringe gatherings, play spaces, player motivations – and exploring how games support identity, wellbeing, and lifelong learning. 

We would like to bring together perspectives from players, journalists, influencers, researchers, and designers to examine identity within games discourse, development, and play.

We welcome work engaging with tabletop, role-playing, and board game cultures, and forms of hybridization alongside digital games 

Guiding Questions

Across these themes, we invite submissions that engage with, but are not limited to – the following questions:

Identity and Community

 How can games foster identity and community in divisive political and cultural times?

How do regional identities manifest in the aesthetics and themes of games made in peripheral places?

How have the identities of designers, academics, and players evolved over the past 20 years?

How do local indie productions engage with cultural identity differently from AAA studios?

What role can educational institutions like USW play in shaping developer and academic identities?

Regional and National Perspectives

What can be learned from comparing the games industries and academic contexts across UK nations and regions?

What barriers to entry exist for developers, students, and academics – and how do these differ across locations nationally and globally

How can we strengthen modes of knowledge transfer between academia and industry?

What stories or perspectives are currently overlooked in British games research?

Sustainability and the Climate Crisis

 How can sustainable practices and net-zero goals be embedded in game making and research?

How does pro-sustainability focused design help shape the current gaming landscape, what needs to change going forward?

How can emerging technologies (such as AI) be used responsibly & sustainably?

Defining the Periphery

 What does it mean to be ‘peripheral’ in British gaming – geographically, culturally, politically?

Who defines the periphery, and how are those definitions contested?

What has become of the UK’s indie festivals and local games celebrations – and how might we reimagine them?

Intersectionality and Representation

 How do race, gender, class, disability, and sexuality intersect within British gaming spaces?

How do these experiences differ between regions and between offline and online communities?

How is designing for disability made viable for peripheral creators? What are the challenges?

Commercial and Cultural Tensions

What tensions exist between commercial success and authentic representation for peripheral creators?

How do funding, geography, and scale influence creative freedom and visibility?

How do local traditions and folklore interact with global gaming expectations?

How, why and what form does the production of art and cultural commentary occur via the medium of games?

Decentring Dominant Voices

 How can games research elevate underrepresented voices and decentre mainstream narratives?

What critical lenses best capture the lived experiences of makers and players at the periphery?

What role can games (or Serious Games) play in discussing & highlighting issues around mental health & wellbeing?

Milestones 

Important Dates

Submission deadline 24th February 2026 (abstracts and workshop/exhibition/demo proposals)

Notification of acceptance by 30th March

Conference setup Mon 29th June 2026

Conference Tues 30th June and Weds 1st July 2026

Registration

In-person (employed delegates)  £50 

In-person (PGR/unwaged delegates/discounter)  £10 

Online attendance £10

All in-person registrations include refreshments and lunches for both days.

While online participation is welcomed, we encourage in-person attendance where possible – particularly for presenters. 

All in-person registrations include refreshments and lunches for both days.

While online participation is welcomed, we encourage in-person attendance where possible – particularly for presenters.

EDI

University of South Wales is committed to its equality, diversity and inclusion policy in addition to upholding BDiGRA policy and DiGRA’s Code of Conduct

https://www.southwales.ac.uk/about/equality-diversity-and-inclusion