British Digra 2019 Tickets are Live

The Eventbrite for bDigra2019 is now live – https://www.eventbrite.co.uk/e/british-digra-conference-2019-tickets-57972642735

The 2019 Conference is again being hosted at Staffordshire University, on the College Rd Campus in sunny Stoke-on-Trent, UK. The campus is incredibly close to the Stoke-on-Trent train station.

Here’s the university’s suggested list of accommodation, but there are B&Bs and AirBNB’s around the place too.

Hotel Address and Contact Telephone Number Proximity to the University
Best Western Plus, Moat House, Stoke on Trent Etruria Hall, Festival Way, Stoke-on-Trent, Staffordshire, ST1 5BQ. 0870 225 4601 2.4 miles – Approx 10 minutes’ drive
Holiday Inn, Stoke on Trent  Clayton Road, Newcastle Under Lyme, ST5 4DL. 0871 942 9077 4.2 miles – Approx 15 minutes’ drive
Holiday Inn Express, Stoke on Trent  Stanley Matthews Way, Trentham Lakes, Stoke-on-Trent, ST4 4EG. 3.3 miles – Approx 10 minutes’ drive
North Stafford Hotel Winton Square, Station Road, Stoke-on-Trent, ST4 2AE. 0871 222 0097 0.4 miles – Approx 3-5 minutes’ walk
Premiere Inn, Trentham Gardens  Stone Road, Stoke-on-Trent, ST4 8JG. 0871 527 9050 4.4 miles – Approx 16 minutes’ drive
Quality Hotel, Hanley  66 Trinity Street, Hanley, Stoke-on-Trent, ST1 5NB. 01782 202 361 2.1 miles – Approx 8 minutes’ drive
Premiere Inn, Hanley Etruria Road, Hanley, ST1 5NH. 0871 527 9476 1.9 miles – Approx 10 minutes’ drive

Call for Papers – British Digra 2019 – 6 -7 June 2019 – Staffordshire University, Stoke on Trent

Call for Papers – British DiGRA 2019

 

The third annual conference of British DiGRA.

6 -7 June 2019

Staffordshire University, Stoke on Trent

 

The Diverging Game Mix.

 

We welcome submissions that move beyond digital gaming, for example submissions relating to boardgames, LARP, pervasive games or other forms of analog gaming.

As with last year, we actively encourage early scholars and PhD candidates, and wish to programme our conference to provide a welcoming environment for newer voices as well as those more established.

Once again, our theme playfully engages with that of DiGRA 2019, aiming to present a counter perspective to the work being discussed there. We may even get some sets of giant Ludo in!

Submissions should consider, but not be restricted to, the following topics in this light:

  • Revisiting Games as Inter/Multidisciplinary subject
  • Gaming as Media
  • Representation in Games
  • Licensed and Franchised Games
  • Playfulness and the Medium of Games
  • Design as practice
  • Pedagogy and gaming
  • Game design/development/theory
  • Casual Games
  • Changes in gaming culture
  • Spectatorship and play
  • Esports theory
  • Underrepresented Games and Audiences
  • Close readings and ‘well played’ games.

We welcome the following submission types:

Full papers, of 5000 – 7000 words, to be presented as papers in a panel session.

A template for full papers is available here: https://www.overleaf.com/latex/templates/digra-template-2018/fdtmqscfgzpc

(with thanks to Mirjam Palosaari Eladhari, Adam Summerville and Mark Nelson for this resource)

Abstracts of 500 words, to be presented in a series of quickfire round table sessions.

Please follow the relevant areas of the template, including Abstract, Keywords and References.

Workshops to last approx half a day – to be submitted as precis of approx 500 – 1000 words underlining core objectives and aims.

Discussion panels – to be submitted as precis of approx 500 – 1000 words underlining core objectives and aims.

Paper Paramedic and Mentorship. Following on from the very successful sessions last year, we will be offering a paper paramedic session to contributors whose work we believe is not quite ready for submission. We encourage everyone to submit work, irrespective of academic level.

 

We are looking for reviewers! Contact us before we contact you! 😉

 

Please submit work to BritishDigra@gmail.com by 22nd April 2019. Papers and abstracts should be anonymised, but please make sure you identify yourself in the e-mail so that we can respond when the paper has been reviewed.

 

Notification of acceptance of papers 10th May 2019

 

Selected proceedings may be published in a special edition of ToDiGRA, in second quarter 2020.

 

We have decided to charge a small attendance fee of £30 and £15 for students  to cover costs. Volunteers may attend for free. Any surplus funding will be carried over to future BDiGRA events.

An Eventbrite with booking details will be forthcoming.

All attendees are expected to abide by the BDiGRA Inclusivity Policy:

 

http://bdigra.org.uk/inclusivity-policy

 

Ying-Ying Law

Esther MacCallum-Stewart

Alan O’Dea

Nia Wearn

British DiGRA conference 2019 – call for hosts

Following last year’s highly successful British DiGRA conference, hosted by Staffordshire University, the Board are pleased to invite interested institutions to apply to host the 2019 conference, which is expected to run sometime between late-April and June 2019.

Applicants should download and complete this form, providing all the information indicated.

  • Applications should be submitted by 5pm on Friday 14th December.
  • As soon as possible following the closing date, the Board will select a host from the submitted applications.
  • Applications should be no longer than 3500 words, including the prescribed headings, and may include images (for example, maps or photographs of the proposed venue).
  • Applicants are encouraged to review the Inclusivity Policy.
  • Please submit your completed form to Matt at Matthew.Barr@glasgow.ac.uk by the closing date. Queries may be addressed to Esther (neveah@gmail.com) or Matt.

Paper Paramedic Invitation

Dear all, as part of BDiGRA’s remit to encourage new voices in Games Studies, we are offering a series of ‘Paper Paramedic’ sessions at this year’s BDiGRA conference (14th – 15th June, Staffordshire University, UK). If your paper was rejected, or if you simply did not submit a paper because you lacked confidence, or if you want advice on a paper that’s ‘almost but not quite’ there, BDiGRA will be running sessions to address this. The sessions are sign up in advance, and you will also need to send us a copy of your work when you apply.

On the first day, our mentors will work with you to give advice on your paper, including ways to improve your writing, ways to make your paper align to the various requirements needed to submit a conference paper, and will work with any feedback you’ve already had on your work. On the second day of the conference, we will run a series of abstract sessions similar to those taking part in the main conference, where you will present your work in a short session, and then discuss feedback / your work with the rest of the conference in an informal context (no powerpoint presentation required!).

If you are interested in taking part in this, please submit your work to britishdigra@gmail.com. Spaces are limited, so please get in touch if you want to take part. Note we are not taking research proposals for these sessions – the work must be something specifically intended for a conference presentation or publication. Early scholars will take precedence in our selection process (we will also take into account the mentors we have available and their subject areas within Games Studies).

Please mail britishdigra at gmail dot com if you are interested in applying.

Sign up for BDiGRA 2018 here:

https://www.eventbrite.co.uk/e/british-digra-conference-2018-tickets-44834192276

We hope to see you there!

The B DIGRA 2018 team.

Gaming and the Arts of Storytelling

9:00-18:00 9th May 2018 – Abertay University, Dundee, UK.

The relationship between narrative and games has been contentious across popular, academic and developer discussions. If we shift the critical question to the closely related term ‘storytelling’, what new perspectives arise? This symposium brings together scholars specialising in literature, museology, comics, videogames, cinema, history, artificial intelligence, fine arts and other fields to examine contemporary storytelling through the lens of gaming.

Keynote: Professor Espen Aarseth (ITU Copenhagen).

Full CFP (deadline passed): https://www.academia.edu/35805174/Gaming_and_Storytelling

Thanks to Abertay University’s School of Design and Informatics for generous support of this symposium.

CfP – GAME‐ON’2018

Conference Aim

The aim of the 19th annual European GAME-ON® Conference (GAME-ON®‘2018) on Simulation and AI in Computer Games, is to bring together researchers and games developers in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME-ON®‘2018 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modalaspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning.

Details of the ocnference are here – https://www.eurosis.org/conf/gameon/2018/index.html

CFP – British DiGRA 2018

The second annual conference of British DiGRA.

14th – 15th June 2018

Staffordshire University, Stoke on Trent

CFP is here – http://bdigra.org.uk/events

We actively encourage early scholars and PhD candidates, as well as more established voices.

Submissions should consider, but not be restricted to, the following topics in this light:

  • Revisiting Games as Inter/Multidisciplinary subject
  • Gaming as Media
  • Representation in Games
  • Playfulness and the Medium of Games (Why/Not so Serious…?)
  • Building games
  • Pedagogical practice and gaming
  • Game design/development/theory – the un/holy? trinity
  • Changes in gaming culture
  • After the Storm (post gamergate theory)
  • Games production as critical medium
  • eSports theory

We welcome a range of submission types – full details here – http://bdigra.org.uk/events

Please submit work to BritishDigra@gmail.com by 31st March 2018.

Acceptance of papers 14th April 2018

We have decided to charge a small attendance fee of £25 to cover costs. Any surplus funding will be carried over to future BDiGRA events. An eventbrite with details of this will be forthcoming.

We Make Stuff: Play and Multiplatform

We Make Stuff: Play and Multiplatform

Tuesday 6 February, 2018
5:30 PM – 9:00 PM

Burdall’s Yard, 7A Anglo Terrace, Avon, Bath, BA1 5NH

How can we utilise gaming and multiplatform strategies to create new digital methodologies for narrating the journeys of place and community?

Exploring how rich digital methods can be fathomed out of apps, gaming and multiplatform media to tell the personal stories of community and sense of place, We Make Stuff: Play and Multiplatform is a collaboration with Create Studios, an award-winning hub of digital creatives, and is the third in the Media Convergence Research Centre’s public engagement event series.

The event will consist of presentations delving into different ways in which playable media – such as gaming and apps – and transmedia storytelling can be used to empower communities in different contexts, spanning education in Latin America, the UK’s political groups, and questions of public place in Lancaster.

Presentations will be followed by a Q&A discussion panel.

Details on presentations and booking a place here – https://www.bathspa.ac.uk/news-and-events/events/play-and-multiplatform/

8th Irish Conference on Game-Based Learning

Call for Participation: 8th Irish Conference on Game-Based Learning
The Irish Conference on Game Based Learning (iGBL), formerly the Irish Symposium on Game-Based Learning, now in its eight year, will be hosted in Cork (Ireland) on 28th and 29th June 2018.

This conference provides a forum for all stakeholders interested in exchanging ideas, projects, and best practices on the use of games and game-based approaches to support motivation, learning, and change.
Researchers will be able to present and share their latest findings.
Students will have an opportunity to present their research or showcase their games, and meet specialists in this field to obtain constructive feedback.
Instructors will have the opportunity to discover new game-based teaching approaches and share new game-based skills that they can integrate in their teaching.
Companies will be able to showcase their products and explain how these can be used in the context of learning and motivation.

Prospective presenters can submit their abstract through the online submission system.

We welcome abstracts from a wide range of stakeholders, including researchers, instructors, or students, who will have the opportunity to conduct workshops, present research results, or provide insights on how they managed to design or use games for educational or motivational purposes.

Important Dates

22nd of February: Final Abstract submission deadline.
22nd of March: Notification of abstract acceptance.
22nd of March: Successful research abstracts are invited to submit an extended version to be published in the International Journal of Game-Based Learning.
12th of April: Registration deadline for presenting authors.
12th of April: Submission of extended abstracts (i.e., research papers).
22nd of April: Notification of acceptance of extended papers.

We look forward to receiving your abstracts.

The iGBL2018 committee.


For more information on iGBL2018, please email us at: igblconference@gmail.com or visit the official website (http://igbl-conference.com).